Arduino Serial Communication Visual Basic
I totally disagree, Sir. The amount of people using the Arduino IDE everyday, in an astounding number of different hacks and projects, proves your are. Serial communications is needed in several types of applications, but the Win32 API isnt a very easy to use API to implement it. Things get even more complicated. ArduDroid formerly Andruino is a simple tool to help you control your Arduino or clone from your Android phone. Its both an Android app and an Arduino program. Since the program uses basic serial communication it should work with all versions of the Arduino and other microprocessors. If the Arduino serial monitor is working. H2eMY69j5ipatcS6X8CVHEuefBcEkQA2.png' alt='Arduino Serial Communication Visual Basic' title='Arduino Serial Communication Visual Basic' />Arduino and Visual Basic Part 3 Controlling an Arduino. I am still very new to Visual Basic and I have been surprised at how quickly you can develop working apps. My first attempt resulted in a very basic app to receive data from the Arduino which taught me the basics of serial communication in VB. If you havent solved it yet, you might be in luck I just wrote and released released minutes ago, I saved a link to this post an Arduino library for the 24XX1025. The next step is two way communication and controlling the Arduino from the VB program. I already have a similar project arduino. BTcontrol, where the Arduino is controlled from an Android app over Bluetooth. So all I need do is tweek the Arduino sketch and recreate the Android app in VB. Here is the app screen. Visually it is nothing special and all controls are straight out of VB but is it working well. Here is the circuit. Basically the same circuit as used in the Bluetooth project minus the Bluetooth module. Serial Communication. The communication between the Arduino and Visual Basic is done using ascii over serialusb. The data sent to the Ardiono is formatted in to commands which are enclosed in start and end markers lt and. In this example there is very little data sent from the Arduino to the host computer and so I have not used start and end markers for the data send from the Arduino. For a more complex project I would enclose all data in markers as an easy way to ensure I receive a complete command. The Commands. Depending on the button slider used, the VB program sends different commands to the Arduino. I have tried to make the commands easy to read and this makes them longer than they need to be. For example, to turn on the LED connected to pin 4 the command is lt P0. ON, this can be shortened to lt P4. HIGH and 0 to mean LOW. P Pin HIGHLOW. lt P0. ON, Pin 0. 01 on or Pin 1 HIGH lt P0. OF, Pin 0. 01 off or Pin. LOWThe button toggles between ON and OFF. First click turns the LED on, the second click turns the LED off. The Arduino Sketch recognises Pin 4,5,6,7,8,9, and 1. N Navigation lt NUON, U for UP. ON for HIGH lt NUOF, U for UP. OF for LOWThe navigation buttons work on button down and button up. When the button is clicked and the button becomes pressed the ON signal is sent. When the button is released the button returns to the up position the OF signal is sent. There are 4 directions up, down, left and right and a OKSelect button. The OK button works with regular mouse clicks. Command buttons. There are 3 command buttons, these send the following commands lt CMD0. CMD0. 2 LED chaser lt CMD0. RGB LED cycle colours. The command buttons work in a different way to the other buttons. After a command is sent, the VB program waits for a completed signal from the Arduino. The clicked button becomes inactive until the completed signal is received. T RGB sliderlt Trrrgggbbb rrr is the decimal value 0 2. LED ggg is the decimal value 0 2. LED bbb is the decimal value 0 2. LEDlt T0. 00. 00. T2. 55. 25. 52. 55 is fully on. As soon as one of the RGB sliders is moved the new position is sent to the Arduino. At the bottom of the window is a text box where any command can be entered by the user. The data entered is enclosed in the start and end markers before being sent to the Arduino. Advanced Systemcare 6.2 Serial. The commands accepted are FON, FOF, DON, and DOF FON FOF, acknowledgement onof. If you turn this off the commands buttons never reset. DON DOF, debug onof. With debug on, the Arduino mirrors the data it receives back to the VB program. The commands are then displayed in the Received Data text box. The Arduino Sketch. The Arduino sketch waits around for serial data and then depending on the data received does something. Basically turn an LED on or turn one off. Of course once you have the LEDs working you can change the sketch to do what ever you like. The Arduino expects the data to be enclosed in start and end markers and anything received not contained in the markers is ignored. Most of the work is done in the parse. Data routine. This looks at the data received and reacts accordingly. Sketch Arduino and Visual Basic Part 3 Controlling an Arduino. VBserialcontrol. Arduino controlled by Visual. Basic. www. martyncurrey. Some of the below code is not very elegant but it should be easy to see what is happening. RGB LED RED PIN. 1. RGB LED GREEN PIN. RGB LED BLUE PIN. LED RIGHT. The expected commands are. P0. 01. ON P0. Pin 1. ON HIGH. P0. 01. OF P0. Pin 1. OF LOW. RGB LED Slider. Trrrgggbbb T is the slider command. LED. ggg is the decimal value 0 2. LED. bbb is the decimal value 0 2. LED. lt NUON N navigation. U for UP. ON for HIGH. NUOF N navigation. U for UP. OF for LOW. U up. D down. L left. R right. K OKselect. CMD0. CMD0. 2 LED chaser. CMD0. 3 RGB LED cycle colours. Charsconst byte num. Chars 2. 0 char received. Charsnum. Chars. Data false. UPpin 1. 6. byte DOWNpin 1. LEFTpin 1. 4. byte RIGHTpin 1. OKpin 1. 8. boolean feedback true. Mode1. 2, OUTPUT. Mode8, OUTPUT. pin. Mode7, OUTPUT. pin. Mode6, OUTPUT. pin. Mode5, OUTPUT. pin. Mode4, OUTPUT. pin. Mode1. 1, OUTPUT. Mode1. 0, OUTPUT. Mode9, OUTPUT. Common anode RGB l. ED, 2. 55 is off. If using a common cathod RGB l. ED then remove the next 3 lines. Write9, red. analog. Write1. 0, green. Write1. 1, blue. Mode1. OUTPUT. Mode1. 5, OUTPUT. Mode1. 6, OUTPUT. Mode1. 7, OUTPUT. Mode1. 8, OUTPUT. Serial. begin9. 60. Start. Message. Serial. With. Start. End. Markers ifnew. Data parse. Data. Assumes serial is connected. Start. Message. Serial. Serial. printlnarduino. VBserial. Control Ver 1. Serial. println. Serial. DON debug on. Serial. DOF debug off. Serial. START to reset. Serial. Serial. printlnDebug is on else Serial. Debug is off. Serial. Checks received. Chars for commands. Chars. void parse. Data. new. Data false ifdebug Serial. Chars. HELLO If the Arduino receives HELLO it sends HELLO back This is used by the VB program to show it is connectedifstrcmpreceived. Chars,HELLO0. Serial. HELLO. Blink the LED on pin 1. HELLO was received. Write1. 3,HIGH. Write1. LOW. Chars,START0. Start. Message. PIN P0. ON P for pin. ON on P0. OF P for pin. 0. OF offifreceived. Chars0Pint tmp convert. To. Number1 if received. Chars4O received. Chars5N digital. Writetmp,HIGH if received. Chars4O received. Chars5F digital. Writetmp,LOW PIN. RGB SLIDER Trrrgggbbbif received. Chars0T For a common anode RGB LED take the value away from 2. If using a common cathod RGB led then use red convert. To. Number 1 green convert. To. Number 4 blue convert. To. Number 7. red 2. To. Number1. green 2. To. Number4. blue 2. To. Number7. analog. Write9, red. analog. Write1. 0, green. Write1. 1, blue RGB SLIDER. NAVIGATION NUON N navigation. U for UP. ON for on NUOF N navigation. U for UP. OF for offif received. Chars0Nif received. Chars1U UPif received. Chars2O received. Chars3N digital. WriteUPpin,HIGH if received. Chars2O received. Chars3F digital. WriteUPpin,LOW. Chars1D UPif received. 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